Ubisoft Begins Phasing Out Its Standalone Desktop Launcher on Steam Starting with Prince of Persia The Lost Crown

For over a decade, navigating the PC gaming landscape has frequently meant dealing with a frustrating reality: opening Steam to launch a game, only for that game to immediately trigger a secondary, separate desktop application. Major publishers including Electronic Arts, Rockstar Games, and Ubisoft have long required players to log into proprietary storefronts and launchers just to enjoy titles purchased through Valve’s dominant platform. This practice, often criticized for adding unnecessary friction, resource bloat, and login headaches to the user experience, has finally begun to shift at Ubisoft.
In a significant pivot for the French video game giant, the company has announced that it is testing a streamlined approach to game launches on Steam. Beginning with the critically acclaimed platformer Prince of Persia: The Lost Crown, Ubisoft is effectively doing away with the requirement to manually open the standalone Ubisoft Connect desktop application. While the full desktop client is being retired for this integration, backend functionality will not completely vanish. Instead, the publisher is introducing a new Steam tool called Ubisoft Connect Services to manage essential background functions without forcing players to stare at an unwanted launcher window.
Background Integration and the New Steam Tool
Under the newly implemented system, players will still benefit from features like cross-progression, cross-play, player safety measures, challenges, and in-game rewards. However, these features will operate seamlessly behind the scenes through the newly developed Ubisoft Connect Services Steam tool.
According to an official announcement published on the Steam platform by Ubisoft, this initial rollout represents a crucial first step toward delivering a smoother, more unified launch experience. The company stated that it intends to continuously iterate and improve Ubisoft Connect Services over time, with the ultimate objective of providing all expected features while keeping the Steam environment as unobtrusive as possible.
Industry observers note that this approach mirrors how other major publishers handle third-party integration on Valve’s platform. Blizzard Entertainment, for example, successfully implemented a similar model with titles like Diablo IV, which requires a Battle.net account to verify ownership and access online features, but notably does not force the player to keep the Battle.net desktop application running alongside the game.
The History and Frustration of PC Gaming Launchers

The reliance on proprietary launchers dates back to the early 2010s, as traditional publishers sought to wrest control of digital distribution away from Steam and capture 100 percent of microtransaction revenues. Companies like Electronic Arts launched Origin (later replaced by the EA App), Ubisoft introduced Uplay (which later evolved into Ubisoft Connect), and Rockstar deployed the Rockstar Games Launcher.
While these applications were designed to build direct ecosystems between publishers and their audiences, they quickly became targets of community ire. On a platform like Steam—widely praised for its unified library, instantaneous updates, and reliable overlay—being forced to endure redundant login screens, constant updates for background clients, and extra resource consumption was viewed as a major downgrade in user convenience.
In comprehensive reviews and evaluations of PC gaming infrastructure conducted by industry critics over the years, proprietary publisher launchers consistently ranked near the bottom of consumer preference lists. Industry commentators frequently highlighted Ubisoft Connect as a prime example of software used purely under duress. Critics pointed out that its most prominent features often revolved around upselling cosmetic items, promoting microtransactions, or pushing additional digital storefront currencies into games that were already full-priced retail releases.
Broader Rollout Plans and Industry Implications
Ubisoft’s decision to phase out the mandatory standalone launcher is not expected to be a one-off experiment. The publisher has explicitly confirmed that the new, streamlined architecture will be expanded and rolled out to other titles within its vast catalog in the near future.
For millions of PC gamers who own franchises such as Assassin’s Creed, Far Cry, Tom Clancy’s Rainbow Six Siege, and Watch Dogs through Steam, this transition promises a much more frictionless experience. Titles that previously required lengthy multi-step startup processes could soon boot up almost instantly, eliminating one of the most persistent minor annoyances in contemporary PC gaming.
The move also signals a pragmatic shift in corporate strategy across the wider games industry. As digital storefront consolidation continues and consumer tolerance for software bloat reaches an all-time low, publishers are increasingly recognizing that fighting Steam’s user-experience dominance with clunky proprietary launchers is a losing battle. By trimming away the fat of unnecessary desktop applications while retaining essential backend telemetry, cloud saves, and multiplayer matchmaking, companies can maintain ecosystem control without alienating their player bases.
As Ubisoft gathers performance data and user feedback from the Prince of Persia: The Lost Crown integration, the broader gaming community will be watching closely to see how quickly the updated Ubisoft Connect Services tool makes its way to legacy blockbusters and upcoming franchise releases alike. If successful, it could set a new standard for how third-party publishers integrate their online ecosystems into the Steam platform.







