Samsung has released a new FAQ about the recent app restriction controversy affecting some Galaxy S22 models.

Last week, it was discovered that Samsung was throttling the performance of some of its flagship phones for thousands of apps. Twitter detectives discovered a list of some 10,000 non-gaming apps that were subject to performance caps by Samsung’s Game Optimizing Service (GOS), including some of Samsung’s own.

One of the big sticking points was that none of the usual benchmarking apps were on this limitation list.

Samsung acted quickly to assure its users that it was preparing a software update that would give more control over the performance of a Samsung phone.

Now, Samsung has released a follow-up FAQ in its native South Korea addressing some of the terms and apparent misconceptions surrounding the controversy.

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It defines GOS (via Google Translate) as “a service that monitors the phone’s health and provides its optimal state to prevent stuttering, excessive performance degradation, and power consumption when running game apps.”

Samsung says GOS will not adversely affect non-gaming gaming apps, and that the list of 10,000 apps at the heart of the controversy “is intended to quickly determine whether a newly installed app is a game or not, and has have nothing to do with CIS.”

On the slippery subject of why benchmarking apps are not included in this list, Samsung states that benchmarking tools are not gaming apps and thus are not covered by CIS.

The company’s new Game Launcher switch will apparently boost games framerates by around 10fps.

Samsung also claims that there was a way to get around GOS, but that the company blocked it in One UI 4.0 released in November 2021 before reinforcing these countermeasures in One UI 4.1 when it landed in February.

Samsung also confirmed that it would “update the optimization software” for older models as well.

This post Samsung immediately answers Galaxy S22 claims about limitation

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