Gaming Hardware and Gear

Behind the Scenes of Control Resonant: Inside Remedy Entertainment’s Ambitious ARPG Sequel

Remedy Entertainment has long carved out a distinct niche in the video game industry, characterized by mind-bending narratives, intricate world-building, and unmistakable atmospheric direction. Following the critical and commercial success of 2019’s supernatural thriller Control, the Finnish developer has expanded its interconnected universe with an upcoming action role-playing game (ARPG) titled Control Resonant. Set to launch on September 24, the sequel shifts the franchise’s chaotic reality out of the secretive Federal Bureau of Control (FBC) headquarters and onto the surreal, altered streets of Manhattan, New York.

Main Facts and Narrative Premise

Control Resonant steps away from the bureaucratic confines of the Oldest House, placing players in the shoes of Dylan Faden. As the brother of newly appointed FBC Director Jesse Faden, Dylan spent the entirety of the original game locked deep within containment due to his volatile supernatural capabilities and his possession by the hostile, extra-dimensional entity known as the Hiss.

Following a protracted coma, Dylan awakens to a radically altered reality. The Hiss have managed to breach containment, escaping the Oldest House and flooding into the densely populated borough of Manhattan. Compounding this crisis is a secondary, highly aggressive phenomenon known as the "Patterning." This otherworldly algorithm is actively rewriting the laws of physics across the island, warping time, destabilizing light, mutating ordinary citizens into monstrous adversaries, and fracturing the architectural landscape into surreal, Escher-esque configurations.

Unlike its predecessor, which favored a more linear, metroidvania-inspired structural progression within a single monolithic building, Control Resonant embraces an open-world ARPG design framework. This shift offers players unprecedented freedom in navigation, combat strategies, and ability acquisition, fundamentally altering how the narrative unfolds.

Get a good look at Control Resonant's otherworldly bosses in a PC Gaming Show exclusive extended interview

Chronology and Development Background

The roots of Control Resonant trace back to the years following the release of the original Control and its subsequent expansions, The Foundation and AWE. As Remedy solidified its interconnected storytelling framework—colloquially known as the Remedy Connected Universe, which bridges Control with the Alan Wake franchise—the studio began exploring avenues to broaden the scope of its intellectual property.

In May, members of the global gaming press traveled to Espoo, Finland, to visit Remedy Entertainment’s headquarters. During these extensive developer sessions, studio leads detailed the conceptual genesis and technical execution of Control Resonant. Initially teased during industry showcases throughout mid-2024, the project has steadily evolved into one of the most anticipated releases of the year, culminating in the declassification of comprehensive behind-the-scenes documentation and an impending release date of September 24, supported by concurrent promotional pushes such as the upcoming PC Gaming Show Tokyo Direct on September 20.

Artistic and Conceptual Inspirations

Creative Director Mikael Kasurinen emphasized during the Finnish studio briefings that the anomalies plaguing Manhattan in Control Resonant are not merely aesthetic novelties, but foundational mechanics that govern the game’s reality.

"It’s not simply a matter of ordering things in a predictable way, it’s affecting the people," Kasurinen stated, highlighting how the Patterning warps both temporal progression and illumination. Because the environment defies conventional architectural logic—with streets folding inward and gravity shifting unpredictably—Dylan Faden is equipped with the inherent ability to manipulate gravity, allowing him to traverse vertical surfaces, ceilings, and impossible angles interchangeably.

To achieve this disorienting visual identity, Remedy’s art department deliberately avoided taking inspiration from contemporary video games. Art Director Elmeri Raitanen noted that the industry frequently suffers from aesthetic homogenization driven by risk aversion. Instead, the development team drew heavily from foundational surrealist art, specifically the mathematical lithographs of M.C. Frank Escher, alongside avant-garde and psychological cinema such as Ben Wheatley’s A Field in England and Satoshi Kon’s anime masterpiece Paprika.

Get a good look at Control Resonant's otherworldly bosses in a PC Gaming Show exclusive extended interview

Gameplay Mechanics and Unpredictable Progression

One of the defining structural changes in Control Resonant is its handling of progression and boss encounters. The game introduces "Resonants"—individuals who have been fundamentally warped by the Patterning into powerful, monstrous entities.

Lead Level Designer Anne-Marie Grönroos explained that while players must defeat a requisite number of boss-tier Resonants to advance the main campaign, the open-world structure provides a surplus of available targets. Furthermore, because players can encounter these bosses in varied sequences, the abilities harvested from defeating them can be acquired out of expected order.

This non-linear ability acquisition introduces a high degree of variability. During internal playtesting, developers observed instances where testers unlocked core traversal mechanics, such as gravity-shifting, much later than anticipated. This design philosophy is intentionally crafted to foster emergent gameplay challenges and speedrunning variants upon the game’s release.

Among the notable encounters showcased by Remedy is an elegant, multi-phase boss fight against a Resonant who was a professional dancer in Manhattan when the Patterning struck. To capture authentic movement, Remedy collaborated with professional dancers for motion capture.

The audio design for this encounter mirrors the mathematical precision of the visual themes. Composer Petri Alanko utilized organic source material—including kitchenware—to construct a rhythmic score grounded in Fibonacci numbers. The musical beats progress sequentially through the mathematical sequence (1, 1, 2, 3, 5, 8, 13, 21), anchoring the chaotic combat in rigid, underlying formulas.

Get a good look at Control Resonant's otherworldly bosses in a PC Gaming Show exclusive extended interview

Alanko also applied deliberate sonic evolution to protagonist Dylan Faden. Reflecting Dylan’s psychological rebirth and separation from the Hiss, his baseline audio profile relies heavily on pure sine waves—the most fundamental form of acoustic vibration. As Dylan develops in power, narrative agency, and personal identity throughout the journey, his audio signature integrates increasingly complex tonal frequencies and textures.

Broader Impact and Implications for the Remedy Connected Universe

As Remedy continues to expand its multi-franchise universe, creative leadership has remained mindful of storytelling pitfalls common in long-running serialized media. Kasurinen explicitly noted that the studio aims to avoid narrative insularity—avoiding the trajectory of franchises like Star Wars, which can overly fixate on a single bloodline.

By taking inspiration from tabletop pen-and-paper role-playing games, Remedy intends to construct a rigid mechanical and lore-based rule set while allowing stories to be told from multiple, divergent perspectives across different characters and locations. This philosophy ensures that while the Faden family remains central to Control Resonant, the broader universe retains room for independent narratives.

Control Resonant represents a maturation of Remedy’s technical capabilities and design ambitions. By merging open-world player agency with high-concept surrealism, mathematical sound design, and non-linear progression, the studio is positioning the sequel to redefine expectations for narrative-driven ARPGs when it arrives on Steam and other platforms on September 24.

Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button
Device Kick
Privacy Overview

This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.